![]() There is a lot of complexity in playing with Dirty Rat, and multiple viable strategies to using it. But it can also backfire and pull a major threat to the board at a time when you cannot handle it. Sometimes you remove a major threat with it. Sometimes it might pull some small minion from the opponent’s hand to the board, and you actually win the exchange based on the Rat’s stats alone. It has a strong body that can be played for cheap. There are two big success stories with disruption in Hearthstone.ĭirty Rat has been a Wild staple for a long time, and it has struck a good balance of risk and reward. Most of the other disruption cards have at least some price to pay. If you get a powerful disruption effect for free, yeah, it’s pretty good. It was the combination of stats and Discover that made the card so strong. At four mana, almost any deck could put Theotar in to trade their weakest card for the matchup for their opponent’s best card for the matchup while also developing a minion on the board. The problem with Theotar was its negligible opportunity cost. On the other hand, Theotar, the Mad Duke was so strong that it was nerfed twice. Randomly removing one card out of up to ten options, sometimes not even knowing if the target card is in hand, just does not do enough. Blizzard has tried to make Warrior the king of disruption with Call to the Stand and Disruptive Spellbreaker, and there are also Neutral options in Mutanus the Devourer and Theotar, the Mad Duke.Įven though Warrior can put a lot of disruption into the deck, it has not worked out. Disruption Tech: Too Random or Too Powerful?Īnother tech option is to use cards that disrupt the opponent’s game plan. Everyone else is ultimately better off without them. They can potentially increase the win rate of only a handful of players who know what they will be playing against at the very top of Legend. The lower we go on the ladder – and the more diverse the meta becomes – the weaker these cards become. They are definitely holding the deck back in Diamond. They are not viable even throughout Legend. However, as the meta becomes more diverse, these narrow tech cards start to fail. If everyone on the ladder was playing Demon Hunter with Souleater's Scythe, Steamcleaner would be a tremendously powerful card. In a way, they are getting their job done. What we can see from this is that these narrow tech cards can work in a very narrow meta. Yet, some people clearly had success with the concept at the very top of Legend. Steamcleaner and Demolition Renovator are among the worst cards in the deck in Legend, and they are clearly the worst cards in the deck in Diamond. We’re talking about a 44% win rate in Legend and a 41% win rate in Diamond. Multiple people built different versions of this concept and played them with some success in high Legend.īut how successful has this concept been on the ladder overall? Not very. ![]() This deck features Demolition Renovator to destroy Rogue’s Sinstone Graveyard and Steamcleaner to destroy the Bound Souls generated by Souleater's Scythe, effectively removing all minions from Quest Demon Hunter. The most common decks at the very top are Miracle Rogue and Quest Demon Hunter, and people are building decks specifically in an attempt to counter these two. In early January, there have been many tweets about people reaching high Legend ranks with control decks. Tech Warrior – The Legend Unicorn Warrior Deck These cards are meant to give you a sense of control and to prevent the meta from sliding too deep into domination by specific decks.īut do they work? Can a simple tech card change the fundamentals of the game? Let’s explore the subject in more depth. One of the answers for interaction in Hearthstone is tech cards. You’d want interaction, but you also don’t. And yet, being fast also means a certain lack of intricacy. By allowing no interaction during the opponent’s turn, Hearthstone was able to move away from complexity and a slow pace, and make the game flow. Compared to all previous card games inspired by Magic: the Gathering, Hearthstone was smooth and fast. Yet, it is also a choice that Hearthstone has struggled with over the years. There is one design choice more than any other that made Hearthstone a phenomenon.
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